#pragma once

namespace Renderer
{
	enum class TextureMagnificationFilter
	{
		Nearest,
		Linear
	};

	enum class TextureMinificationFilter
	{
		Nearest,
		Linear,
		NearestMipmapNearest,
		LinearMipmapNearest,
		NearestMipmapLinear,
		LinearMipmapLinear,
	};
}